Hi, I'm
Featured Projects

abyss_run
Fast-paced vertical precision 2D platformer with a strict 60-second timer to escape an abyss shaft, engineered with custom magnetic grappling hook movement physics.
2D RPG
In-development Unity RPG architecture integrating turn-based battle logic, state machines, skill progression systems, and dynamic 2D environmental interactions.

freqchat
Real-time frequency-based messaging platform powered by WebSocket and Redis pub/sub. Tune into active channels between 87–108 MHz for instantaneous low-latency broadcasting.

multi_game_arcade
Mobile arcade ecosystem housing classic minigames like Tetris and 2048, equipped with Firebase Authentication and Realtime Database for competitive global leaderboards.

JustDrive Vehicle Mechanics
Advanced raycast-driven wheel simulation featuring differential transmission models and real-time suspension dynamics for realistic vehicle handling.
Modular Skill & Stat System
A modular, data-driven framework designed for rapid skill creation. Utilizes C# ScriptableObjects to generate abilities and status effects seamlessly without repetitive boilerplate coding.

Compression-Aware Enhancement
Classical image processing pipeline engineered to illuminate low-light photography without magnifying JPEG blocking artifacts.
Interactive Shell Mode
About Me

Computer Engineering student with a solid foundation in software development, focused on building user-centric applications. I enjoy exploring modern technologies and continuously adapting my skills to industry trends. My main goal is to solve complex problems and create impactful web and game experiences.
Skills & Architecture
Software Engineering
Game Development
Databases & Cloud
Let's Connect
I'm actively seeking opportunities in software and game development. Let's discuss how my technical expertise can contribute to your team.